Joaby probably thinks too much about games. It's his strength and his weakness. He fixates often on philosophical points related to gameplay and systems, pulling apart games and their inner workings in ways some of us don't even realise, and he gets very, very passionate about his points. It's best when debates spark as a result of this, and for better or worse, agree or disagree, he makes you think because games make him think. It seems all Everybody's Gone to the Rapture has done for him though, is made him sick.
Presented in both written and video review form, Joab's breakdown of what's broken down in The Chinese Room's Everybody's Gone to the Rapture is in-depth and damning, and bloody entertaining to read and watch.
Here's a snippet:
Walking simulator as a term started as a dismissive joke, and Everybody's Gone to the Rapture is the punchline, a shaggy dog effort determined to mock the idea that games need players. It's not meta. It's not clever. It's banal and tedious and if your narrative focused do-nothing game wouldn't work as a halfway interesting short story, then it won't be better just because you force people to walk slowly around a wholly un-interactive game space while you drip-feed them unconnected plot points.Click here for his full Everybody's Gone to the Rapture review