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Post by Steve Farrelly @ 03:54pm 12/08/15 | 12 Comments
The Souls series has, to me, become like MOBAs -- I respect the passion, love and drive that goes into these games, but damn if I just can't wrap my head around why people put themselves through it. Joaby is something of an expert on them though, and while we oft argue as to why I play every game I do on the hardest difficulty level I can, yet shy from the Souls games, I usualy remind him it's because he's the better glutton for punishment than I and the games just plain scare me.

From Joab's intense hands-on:
Other weapons also have modified attacks based on your use of the Left Trigger. Not all shields can parry in Dark Souls 3, so you need the right tool for the job -- but that doesn't mean your shield won't have a Left Trigger-based move. We got to play around with a shield slam type attack on the larger buckler we started the game equipped with (it had 100% physical attack blocking as well, so it was our main shield), and we were able to stun enemies if they were close enough when we triggered it. The Greatsword has what I believe to be a guard break attack on its Left Trigger (only when two-handed) which will no doubt prove handy in PvP.

The small shield seemed to have a huge parry window on it -- I felt like it might have even been too easy to parry enemies as they came at me, especially because you remain invulnerable while riposting. On the other hand, the backstab window felt quite narrow, and I felt a little cheated on a number of what I thought were clear backstab opportunities which turned into normal attacks instead.
The full piece, of course, is much more in-depth and obviously better, so click here to be transported to it.



joabyhands-onpvpdark souls 3dark souls hands-onfrom software





Latest Comments
Vash
Posted 04:32pm 12/8/15
Dark souls is what every game should strive to be. Not so much the difficulty part, but the mysterious feel about it.
Gaming has lost it's spark because of the hand holding in every modern game. Maps, waypoints, hints, info overload.

We need more games that leave more to the imagination.
notgreazy
Posted 04:42pm 12/8/15
Dark souls is what every game should strive to be. Not so much the difficulty part, but the mysterious feel about it.
Gaming has lost it's spark because of the hand holding in every modern game. Maps, waypoints, hints, info overload.

We need more games that leave more to the imagination.

Agreed, dark souls is damn hard but it does something that I think no other game does: gets you talking to your friends. I've got an odd policy when gaming. I try my hardest to NOT look up a game guide because it's pretty much cheating. I try and ask friends (none these days :() who have played the game and then internet people and then finally a game guide.
Joaby
Posted 04:57pm 12/8/15
I think Dark Souls gets away with giving the player nothing because the gameplay is compelling enough to inspire people to share their knowledge with others. I don't know if EVERY game should be like that though. I sort of appreciate the GPS waypoint navigation in a lot of games these days, because as games get bigger and bigger it gets harder to navigate them without getting lost. That said, I'd never tolerate anything like that in a Souls game.

I guess it's really about what you want out of a game. If I'm playing The Witcher 3, s*** there are some fast travel points that aren't close enough for my liking. But when I'm in a Souls game there are occasions when I don't even jump to different bonfires at all.
Spook
Posted 05:06pm 12/8/15
dark souls are the best. such depth of play, great story, frothin to play the third one
Hogfather
Posted 07:29pm 12/8/15
Haha funny thing about DS, just stumbled across this on the redits

SandySpryArchaeopteryx.gif

nope nope nope I dont have enough sanity fo rthis game
Khel
Posted 12:02pm 13/8/15
Thing is, I hate most games on hard difficulty because 'hard' difficulty usually just means 'cheese' difficulty, where the game doesn't so much feel harder as just unfair and when you die it just feels cheap and like the game is cheating to f*** you over.

I haven't played Dark Souls, but from my experience with Bloodborne, sure it was hard and I died a lot but it never really felt cheap it was usually pretty obviously my own stupid fault or a mistake I made. And yeah it was challenging but the challenges could be overcome and the game never felt cheap or cheesy or like it was cheating you out of a victory that should have rightfully been yours. I don't mind a difficult game when its like that, when the difficulty is a matter of skill and not just a game designer turning some knobs that make everything have more health and hit harder.
Tollaz0r!
Posted 02:23pm 13/8/15
Yeah, 'Hard' modes that just mean more Hitpoints and/or more damage are s*** and lazy.

Hard modes that mean better equipped and smarter AI is much better.
FSCB
Posted 11:34pm 13/8/15
The worst are hard modes where the enemy becomes super accurate. Those are the worst. Simply aimbot.
Joaby
Posted 09:12am 14/8/15
*cough* Xaero on Nightmare *cough*
notgreazy
Posted 09:16am 14/8/15
Some games add more enemies, I think one of the batman games did this and it became a real chore having to fight big groups. I really enjoyed the stealth level though on hard.
paveway
Posted 06:35pm 15/8/15
Haha hoggy that was nothing, that wasn't even scratching the surface of what it can be like

The guy jumped too far from the ledge and basically offered his back up for a back stabbing on a platter

There are some great mutliplayer trolling vids compilations on youtube
natslovR
Posted 08:18pm 15/8/15

Agreed, dark souls is damn hard but it does something that I think no other game does: gets you talking to your friends. I've got an odd policy when gaming. I try my hardest to NOT look up a game guide because it's pretty much cheating. I try and ask friends (none these days :() who have played the game and then internet people and then finally a game guide.


Fark, i can remember doing that. Asking friends how to get passed a certain bit of a game, where i'd been stuck for hours, then wishing the school day was over so i could speed home and try it because it was now so obvious.
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