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Post by KostaAndreadis @ 01:53pm 10/08/15 | 11 Comments
Unless you're playing the PS3 or Xbox 360 versions, then it will run at 30 FPS. In a new site detailing comparisons between the various versions of Metal Gear Solid V: The Phantom Pain, it looks like the only difference between the current gen and PC versions of the game will come down to resolution. Guess which platform comes out ahead?

PC of course! Which will be able to run the game at 4K (3840x2160) and at a maximum of 60 FPS. At the lower end of the spectrum (outside of the last-gen PS3 and Xbox 360 versions running at 720p) is the Xbox One, which will run the game at 900p. Which seems to be the norm for the console. PlayStation 4 will of course be in 1080p.

Phew! That's a lot of resolution nonsense-talk, but kind of important to people that like to experience games at the highest visual fidelity possible. In terms of how the game looks at a glance, the biggest take-away from the comparisons is that the game looks great across all platforms, even PS3 and Xbox 360. Now, obviously Konami would have picked the most flattering screenshots for each, but it's great to see the same level of quality no matter what piece of hardware the game is played on.

Check them out here. Metal Gear Solid V: The Phantom Pain launches September 1st.

metal gear solid 5metal gear solid vplaystation 4pcxbox 360xbox one1080p60 fps30 fps900pfps

Latest Comments
Posted 01:57pm 10/8/15
Why an FPS cap at all? Why are we happy about 60fps?
Posted 04:15pm 10/8/15
Well FPS caps seem to be popular in keeping game-engine cut-scenes in sync?
Posted 04:21pm 10/8/15
Finally! The conclusion to a game series we long thought was concluded (several times now).
Posted 04:25pm 10/8/15
IMO 60fps is fine for single player games. I guess my graphics card would struggle to get 144fps on high settings. So 60fps + high settings seems like a nice middle ground.

Competitive FPS 120+ is preferable. I've noticed in CS:GO that 300 or more fps is what you want to aim for to reduce input lag though that might be a source engine specific type thing?
Posted 04:34pm 10/8/15
Server tick rate is the maximum rate of input. Your computer can send 144 commends/second but the server will only process them every 15.625ms (64tick). 128 shaves that down to 7.8ms.
The benefit of 144mhz monitor (and running at 144+ fps) is that the frame on the monitor is the most up-to-date as it can be. It makes things smoother and easier to track.
It wont make your commands any faster though.
Posted 05:02pm 10/8/15
Also if anyone is looking for a deal I got a phantom pain nvidia key off ebay for about $50AUD. Activated straight away in steam.

People reckon they might get cheaper towards release as well.

Right now it is $60USD on steam.

GMG don't have any keys yet but they hope to soon, maybe that will make it $40USD with a code.

last edited by ctd at 17:02:54 10/Aug/15
Posted 06:21am 11/8/15
2015 and FPS is still a thing.
Posted 06:48am 11/8/15
its the biggest marketing thing evar!!!!
Posted 07:30am 11/8/15
30 fps is all you need.
Posted 08:13am 11/8/15
i prefer 30fps. it looks more cinematic.
Posted 08:32am 11/8/15
Yeah watching the frames skip by and stutter does certainly give that cinematic feel.
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