NVIDIA’s Deep Learning Super Sampling or DLSS became one of the most talked about bits of tech in 2020, and for good reason.
Cyberpunk 2077 - DLSS and Ray Tracing Present a Stunning Future
The LG 48-inch OLED is simply put, incredible as a pure games display.
LG CX 48-inch 4K OLED TV Review - Next-Gen Perfect
We count down our 10 best games of 2020, a year for the sagas...
The Official AusGamers Top 10 Best Games of 2020!
Post by Steve Farrelly @ 02:37am 06/08/15 | 0 Comments
Joaby seems to think so, and not only enjoyed the launch of the game late last week, but was also able to ride in a real tank and speak at length with its owner about the physical and real demands of controlling one of these hulking metal cabinets.

What results in this is his breakdown of some of the cheap maneuvers the PC crowd pull of in-game, versus the real thing and, how through analogue control on console, said maneuvers are negated, adding perhaps unintentionally, a greater level of realism to an otherwise unrealistic scenario anyway. Still, he makes some good points.
No, in World of Tanks on PC, a common tactic used by seasoned veterans of the game is rocking forward and backwards in and out of cover -- and that just isn't realistic at all. Not even from a mechanical point of view, although changing from forward to reverse in milliseconds did seem like a tough ask. From a perspective of pure physics, a tank simply can't move the way players make them move in the game, rocking backwards and forwards in and out of cover, usually on a 45 degree angle to increase the chances of a bounced round.
Click here for Joa's full Xbox One World of Tanks launch write-up. And let us know if you agree with his points in the Comments below.

xbox onejoabyworld of tanks xbox onerealism
Buy now from Games 101 Only AUD$26.95!
(compare all prices)

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.