Another QuakeCon preview comes your way today by way of a complete hands-on session Nathan Lawrence had with Doom at the show.
From his full hands-on:
There’s a crouch button, but even chief tech officer Robert Duffy laughed at its inclusion. He offered an anecdote that described E3 judges, clearly from the newer-school of shooters, whose first instinct when playing Doom was to stop, duck, back up… and proceed to get annihilated. Moving backwards in multiplayer, even jumping backwards, isn’t just ill advised, it goes against the grain of how Doom’s been designed.
Click here for our full Doom hands-on preview
Forward momentum is incentivised by the health drops that come from slain opponents. Get closer and eviscerate them with a glory kill (when they’re on low health), and you’re rewarded with more health. The 6v6 team deathmatch mode we played forced even the most cautious of players to move, lest they die from accurate rocket fire. And it was clear in my handful of matches that the rocket launcher was the go-to arsenal choice.