Post by Steve Farrelly @ 11:57am 27/07/15 | 9 Comments
Nathan "nachosjustice" is currently sleeping off his epic flight home from Dallas, Texas after finishing up at this year's QuakeCon. But before unleashing the Zs, he unleashed a number of other letters putting together a new and in-depth breakdown of what he saw at the event for Fallout 4, including some choice words from Bethesda's Pete Hines on the upcoming post-apocalyptic open-world RPG.
Specifically, Nate asked why the studio hasn't adopted idTech as their engine of choice, and asked Pete for a more comprehensive breakdown of how the revamped S.P.E.C.I.A.L. skills and perk system is intended to play out, among much more.
From the interview feature:
For instance, concept art by the late Adam Adamowicz was shown to highlight the innards of the Mr Handy robot, which Howard said will be rendered in-game because the automaton can be blown apart piece by piece. On the bigger end of the scale, there was a fantastic vertibird crash near the end of the gameplay demo. As it spun out of control, a poor NPC flew screaming out of the side door and into the ground, before the vertibird exploded into the side of a warehouse, its parts scattering around the landscape.
According to Hines, “when they blow up, they blow up badly”.