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Post by KostaAndreadis @ 02:19pm 23/06/15 | 4 Comments
Yeah, that was quick. Following the release of Project Cars last month, developer Slightly Mad Studios have launched a crowdfunding campaign for the follow-up, Project Cars 2, which is set to provide more of everything. Including 'loose surface racing' on dirt, gravel, mud, and snow courses.


The crowdfunding site for the sequel has been setup at WMD Portal, where you can find a list of the games features and all the different backer tiers.

  • THE LARGEST TRACK ROSTER EVER - 50 unique locations and 200+ courses including 'loose surface racing' on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere
  • THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars
  • CO-OP CAREER - Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards
  • SEAMLESSLY CONNECTED - Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you
  • PRO ESPORTS RACING - Skill & Behavioural-based matchmaking, create your own Online Racing Seasons, and Live Broadcast and Spectator functionality
  • YOUR HOME FOR RACING - Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy


  • No release window has been set, but the game will be made available for PC, PS4, and Xbox One.

    AusGamers own Joab Gilroy reviewed the original Project Cars here, noting its car and track selection and overall driving feel as pluses.



    project carssequelslightly mad studiosxbox one





    Latest Comments
    Steve Farrelly
    Posted 04:06pm 23/6/15
    If people are craving more offroad etc, why ask for a sum as large as that for a sequel, and not just try and build decent DLC or expansions? I think this is a rort. In theory, if the game was successful it shouldn't need more funding. At least give it some time out in the wild to gain some traction before asking for more commitments.
    Melrick
    Posted 04:29pm 23/6/15
    Yeah, it sounds rather dodgy to me.
    Meddek
    Posted 04:36pm 23/6/15
    Hitting it up while it's still hot I guess, but I guess announcing sequels straight after previous releases is all the rave now.
    Ice9ine
    Posted 09:44pm 23/6/15
    Pcars is amazing on PC at least. The announcement seems a bit strange so soon but remember all developers would begin sequels straight after the release of the first. Forza 6 would have started straight after 5 and so on. Pcars was a community funded game and more importantly a community 'inputed' game. Im sure the announcement so son isn't a cash grab of 11 million, its a paid access by sim enthusiasts to have input in the actual development of the game. It will be three years in the making anyway and a high goal of 11 million so makes sense to start now and keep a team working on Pcars1 too.
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