Post by Steve Farrelly @ 01:42pm 15/06/15 | 5 Comments
Bethesda's pre-E3 showcase just ended and there's a lot to take away from it, but one of the key opening points was that Doom would ship with full-blown multiplayer and, perhaps more importantly, mod support across all platforms.
Bethesda Softworks has revealed that the forthcoming Doom (reboot) is running off the id Tech 6 engine and will feature a complete multiplayer mode, but will also come with a mod/creation tool dubbed "Doom Snapmap" which is a featured part of the game but also a new platform from Bethesda simply called (and homed) Bethesda.net.
The publisher has raised its own bar, following in the footsteps of Blizzard and has created a home for all of its great products, but also for all of their fan-related content, from forums to mods and more. Currently the site is bookmarked with the classic Bethesda square logo and nothing more, but should be up and running soon.
Snapmap, which we'll learn more about soon is a clear step in the right direction, and will allow a huge amount of customisability (made that word up) for Doom and potentially other Bethesda products. We don't have much more than what we saw at the presser to go on, but as soon as we have some official lines from the publisher, we'll let you know.