Recently at a pre-E3 press conference, AusGamers was given a chance to take Gearbox Software's Battleborn for a spin. Will it strike gold like Borderlands did, or is this a game set for an uphill
battle.
Here's a slice from our hands-on preview:
It’s a criticism you should take with a grain of salt, but Battleborn reeks with Borderlands design and art. Which is a sore point when you consider the reaction the studio’s departure created in making Borderlands just how they did. The issue here is a true lack of dynamism, at least in the build I was able to play, where we were pushed through the same slice of gameplay a few times over with the option of choosing a new character each time. Taste-testing at its best. The trouble is regardless of your palette, we were playing the same content over and over and each time it was delivered in the same, eventually predictable way: Enemy AI became Groundhog Day victims, and no matter which hero you were using, the only main difference was either in how you were dispatching them, or how you might have been supporting a team who were also going through the same motions.
Click here for our full Battleborn hands-on preview.
Posted 02:53pm 17/6/15