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Post by Steve Farrelly @ 01:39pm 11/06/15 | 0 Comments
Friend of the site and all-round top Aussie bloke, Dax Ginn, has been the articulate and passionate voice of Rocksteady Studios since forever. He sat down with his favourite gaming site and favourite games writer, me, to talk all things Batman: Arkham Knight.

While ducking important questions about Azrael and revealing, rather sorely, that we can't travel to Arkham Island in Batman: Arkham Knight, Rocksteady's Dax Ginn gave me some tops insight into one of this year's clear GOTY contenders, including this juicy, spoiler-free tidbit below:
AusGamers: Did you bring any new outside talent in based on the idea that a): not only is it a more open sandbox but b:) there’s all the new Batmobile stuff which you guys had never done before? Or was it still just the core team?

Dax: It’s still the core team, and I know that sounds stupid to say but, like, Adam Docherty who’s our director of game code -- so for Arkham Asylum and Arkham City, he coded all of Batman’s movement, and then we decided right, we’re going to put the Batmobile [in Arkham Knight] and we didn’t even think about going to find a specialist vehicle person, we were just, like “Adam, you’re coding the Batmobile as well” and it’s because it’s an extension of Batman -- we didn’t want it to feel like “here’s Batman and now here’s a totally disconnected vehicle”, we wanted the two of them to feel the same.

So his workload just doubled and you should see him now man, he’s got this crazy big beard and he’s just such a critical person on the team [and] what he’s been through to create man and machine and what it does is just insane. And super-exciting to think that was the work of just one person over three and a half years.
Click here for our full interview with Rocksteady's Dax Ginn



interviewgotyrocksteady studiosrocksteadyarkham cityarkhambatman: arkhambatman: arkham knightdax ginn
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