This week we take a look at the shock that came before the shock. That is the System that came before the Bio. As in System Shock 2, the precursor to one of the most critically acclaimed first-person shooters of recent times. As in the Bioshock games. Anyway, System Shock 2 is a classic for good reason. And in the latest Throwback Thursday we delve into why. And all without sounding unnecessarily convoluted. As in, this introduction.
From this weeks entry:
"System Shock 2 (1999), whose development was led by Irrational Games (who would later create the seminal Bioshock series), would not only be a deep and rewarding RPG like its predecessor – but also a shooter, a survival horror game, and a story-driven experience where the narrative seemingly never interrupted the gameplay.
Looking at all the individual elements that make up System Shock 2 and it’s clear to see why the game is still as revered today as it was when it was first released. By no means a commercial success, after all it sold less than 60,000 copies after six months on store shelves, System Shock 2 was a critical darling and earned many Game of the Year awards following its release."
Click here to read Throwback Thursday - System Shock 2 (1999)