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Post by Steve Farrelly @ 11:07pm 26/05/15 | 6 Comments
AusGamers was recently invited out to a pre-E3 showing in LA where we managed to get our hands on Avalanche's Mad Max take, as well as speak with a few of the developers.

The demo wasn't a hugely long one, and was designed as a show-floor slice for E3 purposes, but the core value of the game -- car combat, was present in spades.

Here's a bit from the interview feature:
“Well the game revolves around cars and car combat,” explains design director Magnus Nedfors. “The whole universe is a car-based cult, more or less. So it’s always difficult to design a new system for something like that -- how to create cars and so on, but we really tried to push it forward and make car combat a huge part of the game.”

This point is a design principle for the developer that sits alongside the core discipline for the series, but it’s where Avalanche has crafted its own story, because at the beginning of the game Max is stripped of “the last of the great Interceptors” and the player spends the game building a new car -- one the studio is calling the “Magnum Opus”. It’s a carrot I’m not convinced a lot of Mad Max fans are going to want to chase -- one of the fantasies of the series for fans, and a reason a true Mad Max game has always been wanted is to be able get behind the wheel of Max’s booby-trapped, heavily modified 1973 Ford Falcon XB GT Coupe.
Click through for our Mad Max hands-on and developer interview feature.

Mad Max is due out on PC, PS4 and Xbox One this September.

Check out the new story trailer for the game embedded below.









developer interviewhands-oninterviewmad maxmad max game
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Latest Comments
Viper119
Posted 01:25am 27/5/15
Was that a guy with a wolf head? (in the video).
Steve Farrelly
Posted 09:06am 27/5/15
Yeah, but I think it's meant to be Max's madness manifesting, and as the article mentions, there's a new dog in the game, so I think it might be a dog head.

That's just extrapolation from their comments and what I saw/played though
Arpey
Posted 09:40am 27/5/15
I was sold on this by the first trailer, but I'm a massive Avalanche fan because of the Just Cause series and I do love me some post-apoc wastelands. And on the Interceptor, I'm willing to bet that when you complete the storyline it unlocks for use - if they didn't do that I think fans would riot.
FSCB
Posted 05:58pm 27/5/15
This actually looks crazy. Apparently, not really a tie in for the Fury Road film as such, more of an independent game with a suspiciously close release date.
Khel
Posted 08:39pm 27/5/15
If he's not in the game on launch, they better release Doof Warrior DLC!
copuis
Posted 09:50pm 27/5/15
i wouldn't have minded something along the lines of Interstate 76, but with mad max style cars, and some form of cross over in game play
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