Joaby has been racing in any car, on any track, in any style he wants this past week, taking Slightly Mad's Project CARS for the AusGamers review spin. Is it a pole position in the racing space?
The short answer is, it's maybe a bit too blurry to tell. Well, not 'blurry', because Project CARS is gorgeous, but more in what it's yet to do but will likely get to, because even from the ground up, this game has been a community effort where car enthusiasts aren't just its life-blood, but its seed from the start.
From Joaby's review:
PCARS works very, very hard to accurately simulate the handling profiles of all of its vehicles. And as anyone who has been to a weekend long bucks party knows, Karts don't handle like cars. So starting in Karts taught me oodles of terrible habits regarding the game's control model. After moving beyond the Karts (both 125cc and 250cc) I found myself braking later, taking much tighter racing lines and generally racing poorly for a dozen races afterwards.
I think it's actually a testament to the game's accuracy, if anything -- it's rare that you feel such a distinct shift in handling without there being an environmental change to accompany it.
For the lazy readers out there, this review also comes packaged with a narrated video review component.
Click here for our Project CARS review