Joaby has been racing in any car, on any track, in any style he wants this past week, taking Slightly Mad's Project CARS for the AusGamers review spin. Is it a pole position in the racing space?
The short answer is, it's maybe a bit too blurry to tell. Well, not 'blurry', because Project CARS is gorgeous, but more in what it's yet to do but will likely get to, because even from the ground up, this game has been a community effort where car enthusiasts aren't just its life-blood, but its seed from the start.
From Joaby's review:
PCARS works very, very hard to accurately simulate the handling profiles of all of its vehicles. And as anyone who has been to a weekend long bucks party knows, Karts don't handle like cars. So starting in Karts taught me oodles of terrible habits regarding the game's control model. After moving beyond the Karts (both 125cc and 250cc) I found myself braking later, taking much tighter racing lines and generally racing poorly for a dozen races afterwards.
I think it's actually a testament to the game's accuracy, if anything -- it's rare that you feel such a distinct shift in handling without there being an environmental change to accompany it.
For the lazy readers out there, this review also comes packaged with a narrated video review component.
Click here for our Project CARS review.
Posted 04:38pm 07/5/15
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Posted 05:26pm 07/5/15
Posted 07:00pm 07/5/15
Surprised you found Forza AI to be shoving you off tracks. You might need better friends, seeing how the degree to which Drivatars shove you off track is linked with your friend's driving style :P
Posted 07:22pm 07/5/15
In the end I just started doing PIT maneuvers on them but once again, their "on rails" programming prevented them from spinning out. They'd fishtail a little and speed off.
Posted 09:34am 08/5/15
I bought it expecting a great sim, got a mediocre driving arcade game... The only thing that made it worth-while was the native Rift support. So I've been waiting for a GOOD driving sim for quite a while.
Since this also has Rift support, this will be my go-to game in the future, methinks. It certainly looked good when I was watching it on twitch.
Posted 09:49am 08/5/15
Posted 05:08pm 08/5/15
Posted 06:46pm 08/5/15
It's not too bad with a 360 controller but I can see why people highly recommend getting a wheel. I also recommend getting a decent sound system for it as well, the engine noises are brilliant out of my Onkyo!
Posted 06:58pm 09/5/15
I find the game to be very very responsive and its pretty much taking over on what everyone thought DRIVE CLUB would be.
The AI is very responsive. Slow down when a crash occurs, cut in and out of the pack. They also dont "randomly" spin out like in FM.
They are not only aware of where I am but where the rest of the field is.
Only played career so far and Im impressed. The tier system is awesome and functional. Having the choice to go from karting to LMP1 is awesome. Something hasnt really been done right since V8 Supercars 3 imho.
The selection of cars is pretty poor, but that will change with FREE DLC every month. i have high hopes for this game!
Im also having trouble with dlc codes not working. can anyone confirm the modified pack and LE packs working?
Posted 07:04pm 09/5/15
Posted 01:47pm 11/5/15
Posted 02:40pm 11/5/15
I've done about 10 clean laps on the current FA de catalunya circuit
Posted 08:56pm 11/5/15
Nice cannon shot btw :)
Posted 09:29pm 11/5/15
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Posted 01:40pm 18/5/15
I was frustrated initially , but when you think about it, it's unlikley you would be a good Kart driver in real life if you have never driven them before.