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Post by KostaAndreadis @ 04:26pm 01/05/15 | 11 Comments
To showcase the power of its next generation graphics platform, DirectX 12, Microsoft showed off a tech demo from Square Enix at its annual Build conference earlier today. Running on the studio's Luminous Engine in real-time the demonstration certainly looks amazing. And very Square Enix too. The only catch is that it requires four Nvidia GeForce Titan X GPUs to run.

Check out the video below:





directx 12directxenginemicrosoftnext generationnvidiasquare enixtech demo





Latest Comments
E.T.
Posted 06:33pm 01/5/15
Ok wow. Wow at the technology and WOW at the work the artists have done on that demo.
rrrocket
Posted 06:48pm 01/5/15
wasn't that good.
E.T.
Posted 06:56pm 01/5/15
wasn't that good.


Maybe you should post up some of your art work to compare with it.
Trex0321
Posted 07:04pm 01/5/15
what? only FOUR titan x's? pfft. ive got 32. i should be fine.
rrrocket
Posted 07:46pm 01/5/15


Maybe you should post up some of your art work to compare with it.


Did I say that my art work was better?
midunno
Posted 07:59pm 01/5/15
Surprised they didnt say it was running on xbox1.
Some of the GtaV stuff looks pretty close to that running on 2 titans, with dx 11. Id say put up a comparison, but we all know how theyed fudge the hell out of it.
Gibster
Posted 11:40pm 01/5/15
thing is, as usual, there is WAY too much post effects, its all blurry and the detail has been lost. its why i always turn off s*** like that in game if i can. not impressed by thing TBH. the unreal tech demos make this look crap.
niteheh
Posted 09:06am 03/5/15
Perhaps the Youtube compression is ruining it, but it doesn't look that great (considering the processing power behind it)
arkter
Posted 04:19pm 05/5/15
rrrocket, it's designed to show off the technology, not sell a game about witches. The tech itself is amazing.
Khel
Posted 04:24pm 05/5/15
Thats what I don't get though, where does the tech come into play? Is it just the ability to push lots and lots of polys that they're trying to sell for DX12? Cos the guy in the presentation doesn't mention any of the details of the actual tech behind DX12, he just talks about how many polys are in the character's face and how high detail the textures are, neither of which are really thanks to DX12.
Rdizz
Posted 03:12pm 06/5/15
Perhaps the Youtube compression is ruining it, but it doesn't look that great (considering the processing power behind it)


yeah in 1080p this video looked pretty s***** to me. Not the best way to be showing off imo.
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