This week we take a look at the first point-and-click King's Quest from Sierra, 1990s King's Quest V: Absence Makes the Heart Go Yonder! Before the release of this game each entry in the King's Quest series utilised a text-parser interface and 16-colour EGA presentation. But even with the new VGA graphics and CD-ROM enhanced voices we find out that King's Quest V still retains that old Sierra charm. And cruelty.
From this weeks entry:
Which is a roundabout way of saying that even though King’s Quest V is definitely a more advanced game than the original, it’s still quite cruel. You could even call it overly cruel, perhaps randomly. There’s one section in particular where you come across a cat chasing a rat, which lasts about three or four seconds of screen time. A seemingly random occurrence that turns out to be a crucial part of completing the game. Turns out you need to save the rat by throwing an old shoe from your inventory at the cat. You need to do this because the rat will end up saving King Graham from being tied up and left to die later on in the game.
Click Here to Read Throwback Thursday - King's Quest V (1990)