We take the Wacom Cintiq Pro 27 for review and come out full of ideas and vigour! Click through to learn why!
Wacom Cintiq Pro 27 Review - A Creator's Paradise
That is also full of things to do, expand and grow in a classic Star Wars adventure!
Star Wars Jedi: Survivor - A Monstrously Large Game
Our full review of Arkane's vampire slaying co-op action game set in a sleepy island town.
Redfall is Disappointing and Feels Unfinished
An in-depth mish-mash ideas, Tears of the Kingdom is genuinely one of the best open-world games of all time!
Don't Cry For Me Hyrule - We Review Link's Latest Adventure
Post by Steve Farrelly @ 07:43am 18/04/15 | 0 Comments
The irony of DICE's position on modding in their later years versus those of the early days may be lost on them, but that it's yielded a result such as Star Wars Battlefront is still something to celebrate, as Nathan Lawrence discovered while talking to DICE's Sigurlina Ingvarsdottie about all things Star Wars Battlefront.

“We wanted to do Battlefront,” said Ingvarsdottie. “The people that lead the studio made it very clear to the higher-ups that DICE wanted Battlefront, that it was a great idea given our pedigree in multiplayer shooters and given how we [have] the Star Wars fandom, and in many cases the Battlefront fandom, we felt like it was a perfect fit. We really wanted the game.”

Click here for our full interview feature. And be sure to check out our full hands-off preview by clicking here.



rebootstar wars battlefrontdiceinterviewausgamers interview





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.