Our very first hands-on with Cyberpunk 2077 -- can this game truly live up to the hype? Read on for our full thoughts...
Cyberpunk 2077 Hands-On - A Life More Complicated
From mash-up to sampling to festival culture and dance music, Harmonix’s latest puts player choice and expression front-and-centre.
FUSER - Harmonix Sets its Sights on Festival Lights
The latest June 2020 quarterly update on Diablo IV is a treasure trove of new info, so let’s break it down.
Diablo 4 Update – Open World, Events, Legendary Gear, and More
As the latest LG OLED, the CX presents a high-end display that takes OLED technology forward in meaningful ways.
LG CX 65-inch 4K OLED - A Stunning Next-Gen Ready Display
Post by Steve Farrelly @ 07:43am 18/04/15 | 0 Comments
The irony of DICE's position on modding in their later years versus those of the early days may be lost on them, but that it's yielded a result such as Star Wars Battlefront is still something to celebrate, as Nathan Lawrence discovered while talking to DICE's Sigurlina Ingvarsdottie about all things Star Wars Battlefront.

“We wanted to do Battlefront,” said Ingvarsdottie. “The people that lead the studio made it very clear to the higher-ups that DICE wanted Battlefront, that it was a great idea given our pedigree in multiplayer shooters and given how we [have] the Star Wars fandom, and in many cases the Battlefront fandom, we felt like it was a perfect fit. We really wanted the game.”

Click here for our full interview feature. And be sure to check out our full hands-off preview by clicking here.



rebootstar wars battlefrontdiceinterviewausgamers interview





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.