The first round of official content for Evolve was released just over a week ago, and with it we've compiled our final thoughts on a game that has polarised since its release in February.
There are many questions around the game's longevity out in the wild built mainly around a perceived repetitiveness and its high cost of purchase entry, but there's also a lot more lacking in what is still a product that should be looked at, and built upon by its creators, for its unique and ambitious goals in an otherwise stale Triple-A multiplayer space.
From our review:
Evolve’s premise is pure and good and games. Its roots go as far back as boss battles against Bowser, only in the interest of fairness, we get to be Bowser trying to stomp out Mario. The only problem is we need to learn to be the King of the Koopas before we can do that and that means a lot of dying, and with a field of players that isn’t, at the very least, growing (enough), you’re stuck fighting players who are levels and levels above you if you’ve just jumped in. The unfortunate side to this is the progression system, much like the premise itself, is wonderful on paper. Lose and you’re still rewarded. Win and you’re rewarded more. Focus on specific abilities in said win, and boom, it’s go-time. But the reality of actually playing, using matchmaking as the basis for everything already mentioned, means it’s not as forthcoming or rewarding as that, and a hard slog at best.Click here for our full Evolve review