By popular demand this week's Throwback looks at a game that tried to re-invent the wheel. And by wheel, we mean use the mouse to simulate the movement of a sword arm. Kosta takes a look at 1998's Die by the Sword, and in the process discovers that simulating realistic motion isn't as easy as it sounds.
... when Die by the Sword touted that players would be able to take full control of their character’s sword arm and through forces, directional controls, feedback, and physics, completely re-write what it meant to play an action game, people took notice. With its seemingly ground-breaking VSIM technology, Die by the Sword was touted as a true game changer. Which the readme file that shipped with the game attests to.
Click here to read Throwback Thursday - Die by the Sword (1998)
Posted 04:41pm 26/3/15
So now you know, the game that had controls that were so dodgy it was fun. It is kind of like QWOP, but with a sword, and a bit easier.
Posted 05:47pm 26/3/15