Telltale's grasp on popular culture is ever-expanding at the moment, as they work to bring their unique and creative interactive storytelling to the best franchises around. So there was a big cheer that went up when they announced that Game of Thrones was now on their games-in-development list, and today we have Jickle's review of the series' third episode -- The Sword in the Darkness.
From the review:
It’s in this episode, which brings us to the midway point of a longer-than-usual season, that what you’re working towards really starts to coalesce. The game is at its most effective when it leaves the show behind: John Snow, Tyrion, Cersei and Margaery are all starting to feel like distractions away from the Forrester clan, whose tale is smaller than we’re used to from Game of Thrones, but no less important. Their struggle fits right into this world, and because they exist within a property famous for slaughtering its most popular characters the danger driving the action feels real.
Click here for our full review
The tensions being explored play out equally well in action sequences and regular conversations. There’s a temptation to really let off steam whenever the game gives you the chance to do something brutal, if the consequences don’t seem too severe – after showing humility with one character, you might let another lose control. The Sword in the Darkness doesn’t let up at all; the whole episode, and every choice and action, feels significant. You can’t please everyone, but the writing gives you reason to try.
of Game of Thrones Episode Three: The Sword in the Darkness.