A new patch for Dragon Age: Inquisition has been announced and does that thing that patches do, like fixing an audio glitch where music starts playing when it isn't supposed to. Plus a whole bunch of way more exciting things.
BioWare has released the patch notes on what they are dubbing "Patch 5" for Dragon Age: Inquisition. Like the dragons of old (which are featured prominently in the game) legend says that Patch 5 will trump Patch 4 in its patchy ambition. From "Fixed the save game card image for elf mages" to "Fixed a conversation where Leliana references being with the Warden" this new Patch will bring the award winning RPG one step closer to being free from any nitpicking at all. But of course the patch will also bring new features to the game like the aforementioned party storage. No release date has been set for the new patch but it is expected to roll out across both PC and console.
Here are the full patch notes:
- Fixed an issue that allowed characters to take damage while using the Counterstrike ability.
- Updated abilities to function correctly with front armor rating.
- Fixed the Charging Bull ability so that AI-controlled characters no longer overshoot their target.
- Removed the initial barrier that spellbinders receive when spawned.
- Added an option to control the font size of subtitles.
- Improved archer AI so that they choose to enter melee combat less often.
- Fixed the save game card image for elf mages.
- Fixed an issue that caused certain operations to disappear from the war table without direct player interaction.
- Fixed a crash after use of a Tactician’s Renewal amulet in Skyhold.
- Fixed a conversation where Leliana references being with the Warden to face the Archdemon when she was set to have died in the imported Dragon Age Keep world state.
- Fixed a case where movement audio was muted after a level transition.
- Fixed a case where music unintentionally played after a level transition.
- Fixed a loot exploit.
- Fixed a case where the Quarry Quandry quest could be prevented from being completed.
- Added party storage to the Undercroft in Skyhold.
- Improved stability.
- Fixed the True Grit perk to apply to all party members.
- Fixed the issue where Qunari Inquisitors were able to equip the Inquisition Battlemage armor.
- Fixed an exploit where certain abilities could be used multiple times before the cooldown was started.
- Fixed an exploit with Explosive Shot where indirect hits were not causing the ability to cool down and reduce stamina.
- Fixed cases of the new-item icon appearing on old items after salvaging in multiplayer.
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Posted 02:39pm 03/3/15
Thank f***. Archers always get creamed on any fight against a melee enemy that cleaves cos they get right in there in melee range, so annoying =\ Why should they EVER choose to enter melee combat, they don't even have melee weapons.
Posted 03:03pm 03/3/15
Posted 03:14pm 03/3/15
Posted 04:32pm 03/3/15
Yeah I still haven't gone too far into the story and I'm about 30 hours down. Just way too much content for once and I'll need a proper long weekend to get into it all. These open-world games will be the death of me, which is becoming the norm now it seems.
Posted 04:40pm 03/3/15
Can't remember exactly which part that quest is, but have you tried going into the Tavern in Redcliffe? I think from memory the way it worked is when I came into town, a dude ran up to me and was all "We're waiting for you, come meet the mages in the tavern" and I did that, met some guys, then you go to the Chantry, talk to some other guys, then back to Haven to do a mission on the War Council table. I had done almost everything else in the Hinterlands first though, so I dunno if theres some pre-requisite for it that I had unwittingly completed.
Posted 05:16pm 03/3/15
Posted 11:20pm 03/3/15