There’s a great game at the core of Diablo: Immortal.
Diablo: Immortal Review - Sanctuary Lost
DreamHack Melbourne represents the first time the festival will hit our shores, and it’s on track to become Australia’s requisite gaming event of the year.
DreamHack Melbourne 2022 is Going to Be Huge
Thanks to the Bethesda ANZ, we've got an amazing custom The Elder Scrolls Online Xbox Series S console pack to giveaway in Australia!
Win This Amazing Elder Scrolls Online Xbox Series S Pack
Overwatch 2 is launching this October, and with a big reveal stream showcasing what's in store, we break it all down...
Overwatch 2 - Everything You Need To Know
Post by Eorl @ 12:44pm 26/02/15 | 0 Comments
DLC has become a staple in today's gaming world, so when a developer actively seeks to not offer any its typically celebrated among gamers. Today, Pillars of Eternity's lead developer Josh Sawyer expressed exactly that when it comes to DLC for the game, preferring to keep it old-school.

In an interview with GameWatcher (via Games.On.Net), Sawyer was asked as to whether the team would be heading down the "DLC pack route", which his response was “No, we want to do a traditional expansion, and we’re in the early stages of planning for that right now.”

“Part of the Kickstarter campaign was a full expansion, so we’re definitely doing a Tales of the Sword Coast style campaign. We’re still in the early stages of design for that right now, though.”

Sawyer also revealed that the team is hoping to push typical gameplay tweaks and changes that are featured in an expansion out for free to the base game, in order for players not to have to pay for them.

“I would like to see any gameplay tweaks and changes we make in an expansion get rolled into a free patch,” said Sawyer. “If you don’t want to buy an expansion, you get all the same gameplay benefits without the extra story.”



pillars of eternitydlcobsidian





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.