18 years after the conclusion of Shenmue II, Yu Suzuki returns with the long-awaited crowdfunded sequel - decades in the making.
Shenmue III Review - Party Like its 1999
We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
Hearthstone: Descent of Dragons - Blizzard on the New Expansion
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Overwatch 2 – The Big Interview
We've run Red Dead Redemption 2 through its PC paces as the series finally lands on the Desktop platform!
Red Dead Redemption 2 is Finally on PC - How Does it Fare?
Post by Eorl @ 03:26pm 17/02/15 | 2 Comments
If turn-based sci-fi strategy games aren't quite doing it for you anymore, it may be time to take a look at a new contender for your precious gaming space: Starfall Tactics, a real-time sci-fi wargame powered by the gorgeous Unreal Engine 4.

Taking place in your typical war-torn galaxy that has far too many ships to count and no real answer as to where these ships come from, Starfall Tactics is trying to break the sci-fi mould with its real-time tactics. Focusing big time on customisation, players are able to unlock and find new parts for their army of spaceships before the enter that ridiculously large battle.

Currently Starfall Tactics is in pre-alpha, but Russian developer Snowforged Entertainment is keen to get word out with an amazing looking gameplay trailer below. The cherry on the already sweet cake? Starfall Tactics will be free-to-play. Sound like your kind of cake? Well head over to the official site for more.



Source: Games.on.net



starfall tacticsreal-time strategysci-fispace combatsnowforged entertainmentunreal engine 4





Latest Comments
Ickus
Posted 04:25pm 17/2/15
Looks a lot like Homeworld... Sounds a lot like Homeworld... etc etc
Khel
Posted 05:22pm 17/2/15
For an RTS in space it looks like it makes no use at all of that extra dimension, looked like everything was still happening on a 2d plane.
Commenting has been locked for this item.