A new
Gameinformer video interview with Crystal Dynamics' Brian Horton reveals that Rise of the Tomb Raider, Lara Croft's official sequel after being rebooted in the self-titled (and brilliant) Tomb Raider, will feature new and unique gameplay centred around ecology and environment.
In the interview Horton reveals that the game's new setting, Siberia, will take full advantage of the cold and snowy weather, with animals leaving tracks that can be, well,
tracked (though snowfall also means they'll eventually be covered). A full dynamic weather and day and night system will also allow for different animals to appear at different times throughout the environment, though Horton also promised the game won't be singularly steeped in realism, adding that the supernatural stuff we know and love from Tomb Raider will also be ever-present.
The interview also reveals that there will be another location to break up the cold Siberian setting, and that movement and traversal have seen improvements over Lara's last outing.
Rise of the Tomb Raider is a timed Microsoft exclusive, coming first sometime this year to both Xbox 360 and Xbox One, with PC and PS4 release dates yet to beer announced, but expected sometime in 2016.