From ultrawide support through to improved real-time ray-tracing and more world detail, we paired Marvel’s Spider-Man Remastered with a high-end GeForce RTX 30 series GPU.
Marvel's Spider-Man and Its Amazing PC Version
Insomniac’s brilliant Marvel’s Spider-Man Remastered swings onto PC.
Marvel’s Spider-Man Remastered PC Review - An Amazing Debut
Where features like NVIDIA G-Sync, VRR, Dolby Vision, and full 4K 120 Hz HDMI 2.1 integration sit alongside LG’s excellent Game Optimiser mode.
We Review the New Brighter LG C2 4K OLED TV for 2022
Post by Eorl @ 03:05pm 29/01/15 | 4 Comments
Since its launch in 2011, the user-generated Steam Workshop has now paid out more than $57 million to those creating various in-game items for Team Fortress 2, Dota 2 and Counter-Strike: Global Offensive. And now Valve is expanding the list of supported games, meaning even more money-making opportunities for Steam users.

According to the news release more than 1,500 contributors spread out across 75 countries had created over 100,000 items in the Steam Workshop across the three games, an astonishing rate for any user-generated content machine. While such profits have been limited to Valve games, the digital store owner has announced that two non-Valve games will be making their way to the curated store: Trendy Entertainment's Dungeon Defenders: Eternity and Torn Banner Studios' Chivalry: Medieval Warfare.
This is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in various games over the coming weeks and months.
Of course Steam Workshop supported games have been around for awhile now, but this new addition of curated, paid-for titles will definitely favour more revenue opportunities. And Valve isn't stopping there, with more games expected in the coming weeks and months, so keep your eyes peeled for the news.

team fortress 2dota 2counter-strike: global offensivevalvesteam workshop

Latest Comments
Posted 04:07pm 29/1/15
I'm not sure exactly what numbers Valve have based these stats on.

Lets say that over 100,000 items means 200,000 items, which would be a massive overestimation. Even then, that means that is they've paid out $57M then each item has averaged sales of at least $235 each, which seems very high, although perhaps not unreasonable.

However, it would also mean that each contributor has averaged $38,000, which seems highly doubtful.
Posted 04:09pm 29/1/15
Considering some contributors have made more than $500,000USD per year, I don't doubt their statistics at all.
Posted 06:28pm 01/2/15
Next thing they do is they'll release payment for people that create mods and maps for these games. >.>
Posted 09:38pm 02/2/15
That would be nice, I would seriously consider going back into map design if they did that.
Commenting has been locked for this item.