We went hands-on with close to three hours of content complete The Witcher 3: Wild Hunt recently, with a handful of CD Projekt RED members on-hand for both questions and to offer gameplay feedback to, which we took on board with gusto.
While the retail release is now pushed back to May, the extra development time is going to ensure a (hopefully) solid gameplay release that will reward and enrich players for hours upon hours, but we did find a handful of things that definitely could be looked at beyond basic bug-fixing:
It should be duly noted that obviously what I played was not final code. The team has some four months or so to really tighten up the game, but it does need work in a number of areas. Quest designer Philipp Weber did reveal that the game is locked to content at this stage though, meaning any and all development time moving forward is just on bug fixing, and the ensemble cast who came out from Poland to showcase the game were embracingly open to critical feedback among the journos who were doing the Geralt rounds. They even went so far as having feedback forms -- made of real paper, and requiring active penpersonship -- for areas any of us felt needed improvement. I finished my session by mentioning that the camera in tight interiors could use some work, and that combat on horseback left much to be desired. That last one, apparently, was an active bug that is on their list of things to fix, but apart from some pop-in and the aforementioned, it was all very digestible, but I do want to talk a little bit about combat and movement up front.Click here for our full The Witcher 3: Wild Hunt hands-on preview