Bohemia Interactive's Steam Early Access zombie survival shooter DayZ has officially sold 3 million copies of its standalone version, according an announcement by the company.
While the game is still in early development, it has managed to garner around 3 million players since its release in December of 2013. The game has also changed a bit over the last year thanks to 24 updates since launch.
"We would like to say thank you to every single one of the three million players, that have joined us on the journey of making DayZ. You all have helped make DayZ the best open world, zombie survival game," said project lead David Durcak.
"This is an amazing achievement, and we are really looking forward to start sharing with you all of our game design improvements, anti-hack solutions and other optimizations we have been working on for a majority of the last year."
Posted 10:35am 25/1/15
Posted 10:49am 25/1/15
Posted 10:55am 25/1/15
Posted 11:06am 25/1/15
This game would be more suited in an MMO setting. Haven't played H1N1 but might check it out
Posted 01:22pm 25/1/15
Posted 01:23pm 25/1/15
Would rather there be a tense feeling while keeping my eyes open and hoping I don't run into anyone than the alternative, which is a FFA DM.
Posted 01:30pm 25/1/15
Posted 02:40pm 25/1/15
Posted 03:58pm 25/1/15
Posted 04:59pm 25/1/15
This
Also, get Breaking Point mod for Arma 3. It is way more advanced than Day z and its free, looks fantastic and plays fantastic. We often get 70+ players on the AU server.
Posted 07:34pm 25/1/15
Also: "Persistence is a core pillar of DayZ and its design. Currently persistence functionality is tied to the incomplete economy functions. As we expand upon the systems surrounding the central economy - What is saved/How it is saved, Cleanup, Respawn, etc will be handled properly. In addition to that, the secondary cause of persistence wipes (issues with reading modifiers on saved items, improperly saved items, etc) can be addressed.
Once we have addressed these two issues, persistence can and will be moved from an "opt-in" feature, to a core function of DayZ - and something that is universal across all servers. Once this is complete, I personally look forward to truly seeing the "camp/base building" side of the title start to be more universally adopted. Be it vehicles, barricaded buildings, tents, containers, or even farms setup via horticulture." ~source
Much more fun than a pillow fort.
Posted 12:42am 26/1/15
Well put Twisted.
I'm getting cold feet about Star Citizen because of this exact problem (noting that there's even less of a game available to play).
Posted 03:51am 26/1/15
I would have thought stuff like persistant forts, and vehicles, would have been big ticket features you'd want to lead with, especially if they're supposed to be core pillars of the game. Whole thing just smells like bulls*** now, I've lost all faith in it.
Posted 11:35am 26/1/15
You've got the entire earth to roam around in, most of it might be filled with zombies. Would you rather roam around in the wild yonder? Or stick to a small and easily defensible area?
Posted 12:14pm 26/1/15
Yet take a look at H1Z1, which only came out a week ago and already has a gigantic list of stuff better than DayZ, and zombies that for the most part work (albeit are having frame rate problems right now which is tied to server refresh rate). The core aspect of survival is in that game, with base building, crafting and vehicles. No doubt we'll see H1Z1 "finished" before DayZ.
Posted 02:27pm 26/1/15
Because I got it for free!
I still have yet to actually PLAY it though... I'll wait until it has features worth playing for (*cough* ArmA 2 mods like overpoch still beat the s*** out of DayZ *cough*)
Posted 03:29pm 26/1/15
Posted 05:09pm 26/1/15
Posted 06:26pm 26/1/15
I'd loved to be proved wrong though.
Posted 06:56pm 26/1/15
Spose, it goes to show what a solid hype train can do.
Posted 11:09pm 26/1/15
Posted 11:19am 27/1/15
The problem with DayZ is that it's filled with hackers. Hopefully this will be dealt with in the next update, but hacking is an ongoing problem.
The problem with Arma 3 Breaking Point is that Altis is sooooooo f*****g big, and it takes forever to get anywhere. Even with 70 players it still seems like a potluck for player interaction.
Still if I were gonna buy one of these, I'd buy Arma 3 and play Breaking Point. At least then you can also play Altis Life or Battle Royale.