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Post by Eorl @ 10:06am 25/01/15 | 22 Comments
Bohemia Interactive's Steam Early Access zombie survival shooter DayZ has officially sold 3 million copies of its standalone version, according an announcement by the company.

While the game is still in early development, it has managed to garner around 3 million players since its release in December of 2013. The game has also changed a bit over the last year thanks to 24 updates since launch.

"We would like to say thank you to every single one of the three million players, that have joined us on the journey of making DayZ. You all have helped make DayZ the best open world, zombie survival game," said project lead David Durcak.

"This is an amazing achievement, and we are really looking forward to start sharing with you all of our game design improvements, anti-hack solutions and other optimizations we have been working on for a majority of the last year."



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Latest Comments
Vash
Posted 10:35am 25/1/15
I still havent played it much since i got it at release. It seems like the world is too big for the amount of players in it. Running along for ages with zero interaction gets kinda boring.
d^
Posted 10:49am 25/1/15
A 40 player server is decent if you get to the heavy pop areas in the game, it's interesting but I do agree to an extent, no interaction is fairly boring.
sLaps_Forehead
Posted 10:55am 25/1/15
sure
Vash
Posted 11:06am 25/1/15
it seems to defeat the purpose of a big world when people just stick to a few areas.

This game would be more suited in an MMO setting. Haven't played H1N1 but might check it out
Arpey
Posted 01:22pm 25/1/15
3 million copies sold, 2.9 million people with buyer's remorse.
WirlWind
Posted 01:23pm 25/1/15
I actually don't mind the scarcity of other players, because that's where the tension comes from.

Would rather there be a tense feeling while keeping my eyes open and hoping I don't run into anyone than the alternative, which is a FFA DM.
Vash
Posted 01:30pm 25/1/15
True, but there needs to be more stuff to do while roaming.
Twisted
Posted 02:40pm 25/1/15
Ya the scarcity of players is good. It means when you do find someone its a surprise and surprising things can happen from waving to each other...shooting at each other or forced eating of rotten food. The remorse aspect of this game for me is its scope creep. It goes far beyond what they talked about at the early release on Steam. Pretty sure right now that they are working on knitting patterns and the ability to use a weaving machine as well as refining oil. It has a never ending list of pointless features that add nothing to the game really. There are times when Eve gets tedious; but I think these guys have more than outdone CCP.
Rominion
Posted 03:58pm 25/1/15
just think of how much money they have got.... wtf have the done with it.. where is the development. The players are getting nothing of what they asked for. Another fail hype pos.
E.T.
Posted 04:59pm 25/1/15
3 million copies sold, 2.9 million people with buyer's remorse.


This

Also, get Breaking Point mod for Arma 3. It is way more advanced than Day z and its free, looks fantastic and plays fantastic. We often get 70+ players on the AU server.
Roonee
Posted 07:34pm 25/1/15
It'd be great to have some sort of global communication so that randomly sniping people from the hill at elektro stays hilarious for a lot longer, but i can't see it not being game breaking.

Also: "Persistence is a core pillar of DayZ and its design. Currently persistence functionality is tied to the incomplete economy functions. As we expand upon the systems surrounding the central economy - What is saved/How it is saved, Cleanup, Respawn, etc will be handled properly. In addition to that, the secondary cause of persistence wipes (issues with reading modifiers on saved items, improperly saved items, etc) can be addressed.
Once we have addressed these two issues, persistence can and will be moved from an "opt-in" feature, to a core function of DayZ - and something that is universal across all servers. Once this is complete, I personally look forward to truly seeing the "camp/base building" side of the title start to be more universally adopted. Be it vehicles, barricaded buildings, tents, containers, or even farms setup via horticulture." ~source

Much more fun than a pillow fort.
IVY_MiKe
Posted 12:42am 26/1/15
The remorse aspect of this game for me is its scope creep. It goes far beyond what they talked about at the early release on Steam. Pretty sure right now that they are working on knitting patterns and the ability to use a weaving machine as well as refining oil. It has a never ending list of pointless features that add nothing to the game really. There are times when Eve gets tedious; but I think these guys have more than outdone CCP.


Well put Twisted.

I'm getting cold feet about Star Citizen because of this exact problem (noting that there's even less of a game available to play).
Khel
Posted 03:51am 26/1/15
Persistence is a core pillar of DayZ and its design? So why have they ignored it and spent the last year and a half working on useless s***. But hey, you can eat the berries off the bushes now!

I would have thought stuff like persistant forts, and vehicles, would have been big ticket features you'd want to lead with, especially if they're supposed to be core pillars of the game. Whole thing just smells like bulls*** now, I've lost all faith in it.
Whoop
Posted 11:35am 26/1/15
it seems to defeat the purpose of a big world when people just stick to a few areas.

This game would be more suited in an MMO setting. Haven't played H1N1 but might check it out

You've got the entire earth to roam around in, most of it might be filled with zombies. Would you rather roam around in the wild yonder? Or stick to a small and easily defensible area?
Eorl
Posted 12:14pm 26/1/15
My problem with DayZ is zombies. THe core threat to a player is non-existent and completely broken. They are still the same zombies from the Arma 2 mod and I doubt we'll see anything fixed in the near future.

Yet take a look at H1Z1, which only came out a week ago and already has a gigantic list of stuff better than DayZ, and zombies that for the most part work (albeit are having frame rate problems right now which is tied to server refresh rate). The core aspect of survival is in that game, with base building, crafting and vehicles. No doubt we'll see H1Z1 "finished" before DayZ.
WirlWind
Posted 02:27pm 26/1/15
I'm one of the few number who don't have buyers remorse...

Because I got it for free!

I still have yet to actually PLAY it though... I'll wait until it has features worth playing for (*cough* ArmA 2 mods like overpoch still beat the s*** out of DayZ *cough*)
Roonee
Posted 03:29pm 26/1/15
I can't shake the feeling that if DayZ were released as a full game for $50 last june or something, and then all the updates since were released as a $2 DLC, people would be complaining that they have to pay the $2.
Khel
Posted 05:09pm 26/1/15
If DayZ was released as a full game for $50 last june, who the f*** would even buy that?
Arpey
Posted 06:26pm 26/1/15
I get the feeling that DayZ is going to come out just in time to be a miserable failure because the zeitgeist will have moved past zombies by then. It's going to be one of those videogame industry trainwrecks that should serve as a warning to new developers, but really doesn't.

I'd loved to be proved wrong though.
Tollaz0r!
Posted 06:56pm 26/1/15
Failure? Pretty sure it is a huge financial success isn't it? As a game it sucks tho, and I have no idea why people continue to buy into it.

Spose, it goes to show what a solid hype train can do.
Audi
Posted 11:09pm 26/1/15
Dean has already stopped working on it. C**** f***ed.
Joaby
Posted 11:19am 27/1/15
The problem with H1Z1 is that there are no Aussie servers, so everything takes forever to do. That may or may not change in the future.

The problem with DayZ is that it's filled with hackers. Hopefully this will be dealt with in the next update, but hacking is an ongoing problem.

The problem with Arma 3 Breaking Point is that Altis is sooooooo f*****g big, and it takes forever to get anywhere. Even with 70 players it still seems like a potluck for player interaction.

Still if I were gonna buy one of these, I'd buy Arma 3 and play Breaking Point. At least then you can also play Altis Life or Battle Royale.
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