Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by Eorl @ 04:03pm 16/01/15 | 4 Comments
Naughty Dog, masterminds behind The Last of Us and the Uncharted series, has revealed in a recent interview with EDGE magazine that Uncharted 4: A Thief's End will not target 60 FPS if the developer feels it becomes detrimental for the player's experience.

The revelation is definitely not one to be scoffed at, and comes as part of a conversation discussing the stage demo at last year's PlayStation Experience event. At the time game director Bruce Straley said that the demo was locked to 30 FPS, despite the game capable of running above that in internal builds.

“We’re actually above 30, but we locked it [for the demo] … we’re going to do whatever it takes to make the game we want to make,” he said.

uncharted 4: a thief's endplaystation 4naughty dogs60 fps30 fps

Latest Comments
Posted 04:32pm 16/1/15
eh, they should just have a locked/unlocked fps option.
Posted 04:39pm 16/1/15
Playing at 30fps is detrimental to my experience. I've been playing The Last of Us Remastered at 60fps and it is so nice. My PC runs most games at 60+ fps if I can. 30 fps is bare basement minimum otherwise it just isn't enjoyable at all.
Posted 05:37pm 16/1/15
f*** i hate 30fps.
Posted 09:27pm 16/1/15
Well I consider input lag as one of the most overlooked issues by many gamers. If the game has its fps adjusted down this will make the matter worse since if you miss a frame you'll experience a greater delay till your next refresh. Its also well known that input lag affects the gameplay of firstperson shooters the worst, doesn't really need explaining why. All one has to do is youtube the subject matter till you see two monitors side by side so you can get a proper understanding of it.

Its hard enough to combat input lag, just picking your own hardware correctly and getting your settings correct as well but when the developers are actively making matters worse the only thing you can do is walk away.
Commenting has been locked for this item.