The second part of our big Diablo IV interview with Blizzard. Here we discuss tech, animation, character customisations, trading, and more.
Diablo 4 - Blizzard on New Tech, Animation, Trading, and More
We've taken to Star Wars Jedi: Fallen Order like a Womprat to sand. But how does it hold up?
Light or Dark? Our In-Depth Star Wars Jedi: Fallen Order Review
Burning rubber whilst on the run from the cops and racing off into the Horizon. Is the series finally back on track?
Need For Speed: Heat Review
The latest wireless gaming headset from Turtle Beach strikes the right balance between features, quality, and price.
Turtle Beach Elite Atlas Aero Review
Post by Eorl @ 11:52am 15/01/15 | 5 Comments
Pillars of Eternity, developer Obsidian Entertainment's crowdfunded role-playing game, will be released March 26th, according to an email from lead producer Brandon Adler.

The game, formerly known as Project Eternity, will arrive on GOG, Steam and "other online retailers." Between now and the release date, Obsidian will be working on polishing, squashing bugs and the "finalization of … everything," including backer rewards.
“Everybody at Obsidian has been dedicated to ensuring that Pillars of Eternity is the game we said it would be ever since we launched the Kickstarter campaign,” said Feargus Urquhart, CEO of Obsidian Entertainment. “The community has been incredibly forthcoming with their feedback, and we want to thank all of our fans for being so engaged with the game’s development – and for giving us the time to implement their suggestions and ensure Pillars of Eternity is a game we can be proud of. We’ve used that time well, and the results will be worth the wait. The end is finally in sight, and our journey is nearly complete – at which point yours can begin.”
In anticipation of the game nearing completion, a selection of never-before-seen content from Pillars of Eternity will be revealed via a live stream, hosted by Josh Sawyer, the game’s Project Director. Sawyer will take viewers on a journey through the world of Pillars of Eternity to show what has been accomplished since the release of the backer beta.



pillars of eternityobsidianparadox interactiverpg





Latest Comments
Hogfather
Posted 12:23pm 15/1/15
I hope they get this right.

Early beta reports were NOT encouraging :(
Tollaz0r!
Posted 06:09pm 15/1/15
Yeah the beta combat was horrible. It was clunky and had poor feedback, it didn't really capture you.

Supposedly they have worked on that and reduced Hits to Kill. The lead designer, Josh Sawyer, reportedly hates magic users in RPG games and apparently it shows in Project Eternity.
Enska
Posted 06:26pm 15/1/15
Didn't Wasteland 2 have average combat in beta too toll?
I more looking forward to Tides of Numenera but if it too has s***** combat I'll be pissed.
The Nerfatar
Posted 06:44pm 15/1/15
They're both built on the same engine. I backed both and can't tell which is which tbh...
Tollaz0r!
Posted 07:25pm 15/1/15

Didn't Wasteland 2 have average combat in beta too toll?


It sure did, the combat was very simple. The final product also had very simple combat, it was really disappointing.

Commenting has been locked for this item.
5 Comments
Show