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Post by Eorl @ 04:04pm 06/12/14 | 8 Comments
The Game Awards has topped its show with an exclusive look at the next iteration in the iconic Legend of Zelda series for Wii U, showing off the expansive world players will be venturing in.

While not giving away too much on what we can expect from Zelda for Wii U, what Nintendo did show was that the world of Hyrule will be an extremely open one. Creators Shigeru Miyamoto and Eiji Aonuma revealed the gameplay, with added commentary to explain just what the game will entail.

Shown in the off-screen gameplay snippet was that players will be able to enjoy full mounted combat without worrying about where Link's horse, Epona, will be heading thanks to automatic movement. You'll still be able to direct Epona of course, but for times where you'll need to be swinging your sword or firing the bow you'll be able to do just that. Link will also have the chance to throw himself off his horse, and shoot down at enemies as he falls to the ground.

GamePad integration includes being able to aim with the bow, map integration and of course menu interaction. Check it out below and expect The Legend of Zelda for Wii U in 2015.




the legend of zeldawii uopen-worldhyrulethe game awards 2014





Latest Comments
dais
Posted 05:00pm 06/12/14
It looks amazing!

They reckon Starfox is also due next year.
Audi
Posted 08:27pm 06/12/14
TBH I think it looks very bland compared to what they showed the engine "could" do about a year ago.
rrrocket
Posted 09:26pm 06/12/14
The new Kings Quest looks better
Eorl
Posted 09:05pm 07/12/14
Well do remember Audi that this still has at least a year to go. A lot can change, especially with Nintendo as their development cycle seems to be gameplay/mechanics first, graphics second.

A great example is 3D World. Few months before release at E3 it looked like crap, fast forward to a month before launch and it looked absolutely fantastic. Definitely helps to keep expectations intact when it comes to game development.
Audi
Posted 11:51pm 07/12/14
I have a WiiU so I'm pumped but over the years I've learnt to not buy into the hype.
greazy
Posted 10:24am 08/12/14
He used the controller to aim, f***.

Overall looks really cool though. But no more f*****g gimmicks please :(
Mantorok
Posted 10:42am 08/12/14
He used the controller to aim, f***.

Overall looks really cool though. But no more f*****g gimmicks please :(
Gyroscopic aiming was optional in Ocarina of Time 3D and Wind Waker HD.
greazy
Posted 11:35am 08/12/14
Gyroscopic aiming was optional in Ocarina of Time 3D and Wind Waker HD.

It was in Twilight Princess and I'm pretty sure the same for Skyward Sword. Btw I mean motion controls so referring to both IR and gyro.
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