Evolve may have missed its original launch window of October 2014, but the extra time in development has lead to one of the most exciting co-op and multiplayer games ever developed. We recently went hands-on with every game mode, across every map with the final four hunters out at Turtle Rock Studios.
Evacuation, one of the game's new modes, is an ambitious five-day (in-game time) multi-mode jaunt with hundreds of thousands of possible combinations in map and mode variation based on win scenarios and more.
From our preview:
By and large each encounter and mode we played felt pretty well handled from a balance perspective, though our final jaunt through one of the most ambitious modes revealed, “Evacuation”, left our four consecutive wins against the monster somewhat meaningless in the final part of its five-day setup where the handicap system was stacked four times against us and the monster player -- a Frenchie I’m not afraid to say was horrible at the game -- emerged unbelievably triumphant. To be fair, we had a player out for the first part of the round and so our medic was AI-controlled, which may have impacted our performance overall, but it still didn’t feel right. It’s not a huge issue though, because 2K graciously gave Turtle Rock a huge nod in the delay department and while the game was due to hit us this gone October, it’s new delivery address of February next year means balance issues like that should be ironed out. Click here for our Turtle Rock Studios studio tour and hands-on