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Post by Eorl @ 04:37pm 27/11/14 | 2 Comments
China-based developer and publisher Perfect World Entertainment has reported a decline in profits for their third quarter, citing poorly performing North American properties as the result.

During the three-month period ended September 30, 2014, Perfect World earned ¥974 billion ($158.7 million) in revenue, up by around 5 percent compared to the same period a year ago. The five percent growth was attributed to the ongoing success of DOTA2 in China, which the company operates for Valve and the successful launch of mobile games CrossGate Mobile and Forsaken World.

The console version of Cryptic Studios' Neverwinter was also released during the quarter for the Chinese launch of the Xbox One. The company did not say how the game performed at launch. Perfect World also said that it is localizing Neverwinter for the Chinese market.

Perfect World reported ¥60.7 billion ($9.9 million) in net income for the quarter, about half of the ¥120.9 million it earned in the same period a year ago. Non-GAAP profit was roughly ¥126.4 billion ($20.6 million), down from ¥141.5 billion.

While Perfect World did not go into detail about what particular properties are under-performing in North America, it did mention it as part of its financial results.

"In view of US subsidiary's recent performance and near-term business outlook that are below our expectations, we recognized acquisition-related impairments in this quarter," said CEO Robert Xiao in a statement.

"However, we are still confident in the long-term prospects of our US subsidiary given its strong R&D and operational capabilities as well as promising pipeline."

Perfect World operates a number of games in the U.S. including Champions Online: Free For All, Neverwinter Nights, Perfect World, and many others.

Source: GII

perfect world entertainmentfinancial resultsneverwinter nightsperfect worldchampions online: free for all

Latest Comments
Posted 04:48pm 27/11/14
Maybe they'd be doing better in the West if their Eastern designed games weren't horrible grindfests and their Western designed games weren't hamstrung by one of the worst, money-grubbing F2P models in the world.
Posted 03:57pm 28/11/14
Arpey, taking the words right out of my mouth lol.
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