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Post by Steve Farrelly @ 09:59am 12/11/14 | 0 Comments
Assassin's Creed: Unity has emerged from its rooftop perch to hiddenknifesale itself to punters. Has the new setting, co-op expansion and larger, more dense world been for the better?

And has the inclusion of microtransaction options tainted the experience for good? We take an in-depth look at the newest Assassin's Creed on the block and answer all those questions for you from a long-serving fan of the series, Naren Hooson.

From his review:
All these things are unlocked, purchased and upgraded with the Francs, Synch Points, Creed Points and Helix Credits collected along the way. Ample quantities of these currencies and points are attained in due course in the ways you’d expect and I never felt held back by it at all. It’s really unfortunate then to see the presence of microtransactions offered to fast track the game. “Time Saver Packs” can be purchased to instantly reveal mission locations and collectibles and Helix Credit Packs and bundles are offered which in turn can be used to upgrade character customisation items with so called “Hacks Upgrades”. While customisation items still need unlocking, revealing the mission locations and collectibles will significantly fast track those wanting to use that route. I’m not sure why anyone would though. As someone who’s never used microtransactions, the ideas of them being available to fast track the rich exploration and discovery process available in this game really seems out of place.
Click here for the full Assassin's Creed: Unity review.



assassin's creed unity reviewausgamers reviewmicrotransactionsco-op
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