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Post by Eorl @ 11:59am 08/11/14 | 4 Comments
Call of Duty: Advanced Warfare's launch hasn't been entirely free of problems, with developer Sledgehammer Games revealing in a blog post today that it's "working hard on improvements to the game."

An upcoming update will fix a number of bugs, smooth off some rough edges and implement player-suggested changes:
  • Prestige reset issues, including emblems and challenges.
  • Adjustment to the in-game chat names notifications placement.
  • Fix for weapon reloads counting as speed reloads in certain circumstances.
  • Connectivity optimizations.
  • Fix for stats accumulating towards leaderboards after prestiging.
  • Adjustment to challenges to unlock Camos for weapons.
  • Fix for round-based game modes, affecting Win/Loss ratios.
  • Implemented ability to unlock eSports Rule options in Private Match.
  • "Our team has been working hard on improvements to the game. We've also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be," said Michael Condrey, studio head and co-founder of Sledgehammer Games.



    sledgehammer gamescall of duty: advanced warfarenetwork connectivity





    Latest Comments
    WirlWind
    Posted 04:56pm 08/11/14
    Don't give us "Connectivity optimisations", give us our f*****g dedicated servers...
    Trex0321
    Posted 02:45pm 09/11/14
    im not totally against match making, as long as match making is supplemented by dedicated servers, like titan fall. (albeit that game has no players left, but when the azure data centres hit australia it was easy to find a good pinged game). beats scrolling through servers only playing custom rounds or only certain maps (ala bf4).
    carson
    Posted 11:54am 10/11/14
    It's funny people believed they would deliver dedicated servers. Dedicated servers would lead to the game having a longer than 1 year life cycle. Which would be bad for profits.
    WirlWind
    Posted 03:29pm 10/11/14
    Carson - One of the lead mouthpieces for the game (and probably a dev or at least someone who should know) stated multiple times that it would have dedicated servers.

    And Trex - Why are you ok with lobbies? When I think of those, I think of "please wait 1 minute to have fun because consoles".

    Give me a server browser any day. Instantly in game, no waiting between maps (besides loading).
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