Ubisoft has been under the microscope of late, with reports from earlier this week
revealing that upcoming title Assassin's Creed: Unity will be sharing graphical parity on both PlayStation 4 and Xbox One. Today, the developer has offered some further details as to the choice of 900p/30FPS.
“At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing,” Nicolas Guérin, world level design director told TechRadar
in an interview.
“It’s a bit like The Hobbit movie, it looked really weird.”
Of course, such claims about higher framerates looking weird won't relate well to PC gamers, who have been gaming at framerates higher than 60 for quite awhile now. Guérin went on to say that the industry has “collectively dropped” the 60FPS standard, and that 60FPS is not “that great” when it comes to quality of the picture and image.
Alex Amancio, Unity's creative director, reiterated on the headline's "cinematic" comment elsewhere in the interview. “30 was our goal, it feels more cinematic. 60 is really good for a shooter, action adventure not so much. It actually feels better for people when it’s at that 30fps. It also lets us push the limits of everything to the maximum."
“It’s like when people start asking about resolution. Is it the number of the quality of the pixels that you want? If the game looks gorgeous, who cares about the number?”
How do you feel about graphical parity between two consoles, one of which is technically superior? Do you prefer to game at 60FPS? Don't even care? Let us know in the comments.
Assassin's Creed: Unity will be shipping for PC, PlayStation 4 and Xbox One on November 13th