The developer of racing game Project Cars is targeting a 1080p resolution and 60 frames per second output for both the PlayStation 4 and Xbox One versions of the game, according to a recent interview with Eurogamer
Slightly Mad Studios' Andy Tudor told Eurogamer at EGX 2014 that the Xbox One version is "not quite 1080p at the moment." Of course, as with all games still going through the development cycles Tudor noted that "it's not representative of the final quality. We're still aiming to get there.
"Towards the end of the game you're always optimising, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60fps, and it's awesome."
"For a racing game, 60fps is hugely important," Tudor continued. "What people don't know is that the physics underneath runs at 600 times a second. We measure the input you're doing on the controller 250 times per second. Project Cars does that way more than any other game - they're all doing that significantly lower. The screen refreshes 60 times per second - we're measuring the tires, the physics, the suspension, all that stuff, 600 times."
Project Cars is due out in the on November 21st for PC, PlayStation 4 and Xbox One. A Wii U version is also due out at the end of the year, which Tudor has confirmed is still going well.
"There are significant hurdles that we've had to get over, and that's kind of expected," he said. "But the fact we can have weather, time of day, a significant number of cars on screen, it's actually really promising."