Electronic Arts' record for the past two years in regards to game launches hasn't been the greatest. In 2013 SimCity launched to what could only be described as a disaster, Battlefield 4 took a fair chunk of time to actually become stable, and The Sims 4 was panned in media and the gaming community for missing out on a fair bit of content from past titles. 2015 will apparently be better - at least for the Battlefield franchise - according to EA.
In an interview with
Game Revolution at the Tokyo Game Show, Battlefield Hardline creative director Ian Milham addressed questions about the game's stability at launch.
"What you're basically asking is, 'Is you're (sic) game going to work?' and the answer is yes, it's gonna work," Milham told Game Revolution. EA launched a Battlefield Hardline beta during E3, following that, the publisher delayed the game from fall 2014 to early 2015.
When interviewed by
Game Informer at Gamescome, EA CEO Andrew spoke directly about the reasons behind the Hardline delay. “We brought gamers in earlier than we ever have before,” he told us.
“We let them play en masse like we’ve never done before, and ironically, we solved a bunch of the problems from Battlefield 4 around stability and scalability, but what they said was actually, ‘We think this is really cool. But it would be even cooler if you went deeper in the fiction.’ And we gave the team the time. We moved out of the holiday quarter, again, not something traditional for a company like ours. But the feedback from the players has been amazing. If you saw it today, it’s making unbelievable progress.”
Battlefield: Hardline will be out early 2015 for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.
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"This one will work and not be broken this time around guys." -EA Guy.
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"Battlefield: Hardline Creative Director Assumes it will Work on Launch"
Posted 12:58pm 30/9/14
I haven't played Payday 2 yet but few mates are telling me to get into it.
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Then the next year, EA says it did actually have issues with the last game but the next game will have all of that fixed. That simple false promise hooks all the fanboys again and the cycle continues.
60% EA not giving enough of a stuff pre and post launch and 40% gamers with very low standards feeding EA's QA machine.
Goes for most other publishers and most other games with a big fanbase.