At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by Eorl @ 11:52am 22/08/14 | 4 Comments
Paradox Interactive and developer Creative Forge have joined forces to unveil Ancient Space, a title that the duo describe as "a new story-driven real-time strategy game."

As its title suggests, Ancient Space takes players to the edges of the universe. Specifically, an area known as "The Black Zone." Though objectives vary throughout the game, the core goal of Ancient Space is to build an impressive interstellar fleet that can survive attacks by aliens, space pirates and things that exist only in nebulous regions of the cosmos.

Unlike most real-time strategy games, which are split equally between a b-movie singleplayer campaign and an online multiplayer component, Ancient Space focuses entirely on the former. To that end the developers have enlisted a cast of sci-fi genre regulars to populate the game, including John Billingsley of Star Trek: Enterprise and Dina Meyer of Starship Troopers.

The game is aiming for a release on both Windows and Mac later this year, though no solid release date has yet been given. Those eager for some space action can check out the announcement trailer below.




ancient spaceparadox interactivecreative forgereal-time strategyspacestory-driven





Latest Comments
Phandaal
Posted 11:59am 22/8/14
My Homeworld glad is tingling!
Ickus
Posted 03:02pm 22/8/14
Screenshots on their webpage gives some hints to game play aspects.
http://www.ancientspacegame.com/media/screenshots/
ie equipping modules to ships and having crew/officers
Tollaz0r!
Posted 03:07pm 22/8/14
I totally missed the Homeworld train. From peoples stories of it, it was a splendid game for its time. Oh well, can't catch 'em all.
The Nerfatar
Posted 03:48pm 22/8/14
Homeworld is getting a HD re-release, I'm holding out for that. Played the s*** out of the demo back in the day, it was pretty sweet from what I recall. Nowdays I fear RTS's because I've gotten a perfectionist mindset to games, and yet you can never control every little thing at once in an RTS short of abusing the pause button, and it's just going to leave me anxious... Nexus: The Jupiter Incident had a pretty sweet space based RTS gameplay system where you only controlled a handful of battleships, sort of battlestar galactica style.
Commenting has been locked for this item.
4 Comments
Show