Continuing on from
The Elder Scrolls Online's subscriber count, BioWare's own Star Wars-themed MMO The Old Republic is continuing to push for even more revenue thanks to its free-to-play move last year, having generated a whopping $165 million in 2013 according to research group
SuperData.
The new report on all things MMO also points to Blizzard's World of Warcraft as a continued success, topping the market with a crazy total of $1 billion in revenue last year and a market percentage of 36 overall. Second place was offered to NCSoft's first game in the Lineage series at a reasonable $235 million in revenue. From there it moves down to TERA: Online ($236M) as third place, Star Wars as fourth and Lord of the Rings Online ($104M) as fifth.
Looking at the top 10 chart, one thing that pops to mind is the continued success of the free-to-play market, with only two MMOs utilising the age-old subscription model - World of Warcraft and space sim EVE Online.
Overall, revenue from subscriptions has dropped every year since 2010 - from 30.6 million subscribers to 23.4 million subscribers this year, according to SuperData. According to SuperData, the amount of revenue generated from in-game transactions has almost doubled in the last five years, from 14 percent to 27 percent.
Posted 12:48pm 19/7/14
There is another chart out there that shows WoW made $213M from non-subscription sources, so they make more from free to play sources than most free to play games do.
Posted 04:07pm 19/7/14
Posted 04:29pm 19/7/14
Posted 06:19pm 19/7/14
Posted 07:17pm 19/7/14
My character is only lv11 but I found that I got a free gift in the mail that would instantly increase my level to 20. So thats kinda cool, I wonder if my other characters got that also.
Posted 12:33pm 20/7/14
Posted 05:58pm 20/7/14
Posted 08:33pm 20/7/14
Posted 10:16pm 20/7/14
Posted 12:59am 21/7/14
Posted 08:56pm 21/7/14
Sustainability (feasibility of a new person coming in), profit (duh) and "creativity".
Wow has tried to address the new person coming in "gap" that plagued has previous MMOs.
Profit ... who knows no one reports that.
Creativity... what new things have you got coming to keep people interested. No MMO has done this well imo.
EQ introduced AA's which worked but then went on alternating cycles. SWToR has Legacy but it came as a stop gap to stop bleeding.
I think EQ next has the most potential, but it also has Sony who are kings of f*****g s*** up.
A new boss or zone or storyline no one bothers with reading, aren't creativity, they are rehashing.
Secret world was quite creative straight off the bat, but had too many other flaws.
The other way a game can create creativity is by being a more simplistic set of rules with flaws, and creating complexity through unexpected use of the "rules". EQ did that well as well. (as did Quake .. not the rest of the series which was twitch happy crack addict territory)
e.g. In EQ a Top tier successful raid of entirely a single DPS class. A creative (and effective) solution to a problem best solved by the tank, healer DPS triangle.
Meh ... beige trash 10/10
Posted 11:12pm 21/7/14
I think that I finished the final few stories on the US servers, whenever the free weekends started (think I was doing like a class a weekend, or there abouts, with all the legacy buffs etc), and didn't notice too much difference.
I seem to recall that it was a little less smooth with some instant attacks, but I didn't notice it after a few days I don't think, and managed to still top the starfighter charts with Australian latency, though never tried general pvp again after the switch. But then, I don't raid or anything, just play for the story, and do about half the raids in each game once with a pug to see what's happening over there.
Posted 07:54am 22/7/14
SWtOR was about the only game I have taken somewhat seriously and having the server here was great for progression raiding. I was in one some of the top guilds on Dalborra but the end game content really wasn't that great when you compare it to end game raiding in games like WoW and a lot of guilds just left after awhile because they left us hanging with very little updates. It was destined to become free to play.