Guild Wars 2 developer ArenaNet has today revealed that a whopping 3.8 million Chinese players have picked up the buy-to-play MMO since its launch two months ago, an amazing feat for any developer.
According to the numbers posted on Reddit, this means that Guild Wars 2 has more than doubled its global playerbase thanks to the China launch. The last update we got on Guild Wars 2 player counts was back in August 2013, when the figure stood at roughly 3.5 million. Taking into account those figures, its safe to say that Guild Wars 2's global sales have surpassed the 7 million mark.
While it is no doubt a successful story to tell, it is a strange one considering China's love for free-to-play titles. With Guild Wars 2 being a buy-to-play title, whereby an initial box purchase is required then the game is completely free, it is definitely an unusual and very impressive story to tell.
Posted 09:39am 11/7/14
I don't know what point I'm trying to make, it just strikes me as strange.
Posted 10:19am 11/7/14
Posted 11:07am 11/7/14
Posted 11:20am 11/7/14
The living story stuff is great and even better now that you can "save" it and do it at your leisure but there have been a lot of issues in WvW that have been begging for attention, some of which seem like they would only need a minor fix yet there doesn't seem to be any action on them.
Posted 01:16pm 11/7/14
IIRC the chinese launch boxes cost 88 RMB which comes to about 15 AUD, so pretty cheap. But the setup is quite different there, with stuff like legendary weapons being made available directly on the gem shop and a bunch of unique skins released which you can't get if you are in NA/europe.
It will be interesting to see how the chinese launch goes retention wise over the next 12 months or so.
Posted 02:15pm 11/7/14
Posted 04:56pm 12/7/14
Posted 10:33am 13/7/14
+1. decided just to make another char and level since endgame confuses me too much
Posted 11:25am 13/7/14