18 years after the conclusion of Shenmue II, Yu Suzuki returns with the long-awaited crowdfunded sequel - decades in the making.
Shenmue III Review - Party Like its 1999
We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
Hearthstone: Descent of Dragons - Blizzard on the New Expansion
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Overwatch 2 – The Big Interview
We've run Red Dead Redemption 2 through its PC paces as the series finally lands on the Desktop platform!
Red Dead Redemption 2 is Finally on PC - How Does it Fare?
Post by Steve Farrelly @ 02:38pm 10/07/14 | 0 Comments
In an interview with AusGamers, BioWare's Cameron Lee -- Aussie expat and friend of the site -- told us that the game is being designed to have players continue to play even after the endgame story content, even going so far as to say some content will only be conquerable after you finish the story.

"When you finish the game, you’re still in the world," Lee explains to us. "So you’re still going to do all of these different things. There’s parts of the game that we’ve built that are so difficult that we would only really want players to go there after they finish the story, because it’s just that high level. So it all sort of changes as you go through the story, and we want people to, as you said, have a lot of longevity in the game."

The full interview also covers user-generated content, how the pause-tactical element works, clearing zones, story dynamism and much, much more.

Click here for our full Dragon Age: Inquisition interview with Cameron lee.



dragon age: inquisitioninterviewbiowarecameron leeausgamersausgamers interview





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.