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Post by Eorl @ 10:53am 04/07/14 | 5 Comments
Rob Pardo, chief creative officer and one of the more well-known faces for World of Warcraft's development, has today announced his departure from Blizzard Entertainment.

"After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career," Pardo wrote in a farewell message on the Battle.net forums.

Pardo joined Blizzard in 1997 after previously working at Interplay for a short period of time. His resume contains a number of impressive titles including StarCraft, Diablo 3, Warcraft 3 and of course World of Warcraft. Prior to gaining the chief creative officer label, Pardo held the position of executive vice president of game design at Blizzard and also had a hand in the upcoming World of Warcraft feature film. Again, a rather impressive resume.

"I’m really proud of the contributions I was able to make to Blizzard’s accomplishments," Pardo said. "From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon."

As for what's next, Pardo noted that he doesn't quite have an answer yet, but will updates fans "when it's ready." In the meantime, he plans to spend the American summer with his family and playing games.

blizzard entertainmentrob pardo

Latest Comments
Posted 11:16am 04/7/14
He doesn't seem like the type to be heading to Oculus, so I'm going to guess founding an independent studio after his holiday.

Blizzard has really shoehorned itself into a few core pillars over the last decade, and while it's obviously worked out awesomely financially for the company, I can imagine it must be getting pretty stale for the creative innovation types there, when all of the games are now designed as a services with the intention of being expanded maintained for years, which prevents devs from working on something fresh after shipping.
Posted 11:19am 04/7/14
Dunno Dan. HotS and the card thing are both new franchises within their universe rather than iterations of a previous title.

In purely IP terms there's that semi-announced Titan thingy that's been going on forever.
Posted 11:29am 04/7/14
I guess you're right though, they have been branching out more recently, in that anyone bored on maintaining one thing could probably have had the opportunity to move around internally onto something fresher.

Hearthstone seems like a cool little experiment that has worked out well, but I wonder if there's anything else like it going on there now at Blizzard or if it was just a one off. Everything else seems like big marathon projects being purpose built for extreme longevity.
Posted 11:50am 04/7/14
That was the whole idea with Titan, it was suppose to carry the torch once WoW had its final days and the devs needed a new creative bed so to speak. Obviously that wasn't going the way they planned and so it being scrapped back to the drawing board hopefully means a more interesting concept than just WoW 2.0.

I can definitely see more projects like Hearthstone coming out, though maybe from a new IP perspective rather than iterations of existing ones.
Posted 12:00pm 04/7/14
I do wonder whether the effort at redoing the ancient models for WoW is to clutch their playerbase until Titan can be ready. They probably expected to be the #2 Blizz MMO by now.
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