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Post by Eorl @ 03:39pm 03/06/14 | 0 Comments
Rage quitting is a common practice in video games, be it through verbal or physical actions, so it doesn't come as surprise to hear that DriveClub developer Evolution Studios is looking to solve the issue so prevalent in the racing genre with the introduction of a challenge system.

According to the PlayStation Blog, DriveClub's challenges are littered all over the game's race tracks, and they award Fame, a measure of progression, to players who complete them. Challenges include setting the highest-ever speed on a section of track, going for the longest drift and holding a racing line through a turn. But if you quit a race before it's over, you'll lose all the Fame you've earned, which also means that your Club — groups in which friends team up to race together — won't make any progress.

"In so many racing games there's that 'all or nothing' mentality. One moment you're in first place, and then suddenly you crash and you've lost everything. The preceding few minutes of superb driving count for nothing," said Paul Rustchynsky, DriveClub's game director, in an interview with the PlayStation Blog. "With DriveClub, if you're racing online and you make a mistake it's not game over. You don't lose everything and you've still got dynamic face-offs to keep playing for."

Read up on more of the system at the full PlayStation Blog article. DriveClub will be available exclusively to PlayStation 4 come October 7th.



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