Developer Frontier Developments has released their newest Alpha 4 version for successfully kickstarted space sci-fi simulator title Elite: Dangerous, bringing with it hyperspace jumping.
"Alpha 4 vastly expands scale, scope and depth over the previous Alpha versions," notes the
official website on the new version. "Set within a 200 cubic light-year volume containing five star systems in contested space with spectacular sights such as an unusual quaternary star system and ringed gas giants."
"The five Alpha 4 star systems are themselves set within 400,000,000 star systems of the Milky Way galaxy, all of which are moving correctly; spinning and orbiting in an incredible ballet. Whilst exploration is currently limited to the five Alpha 4 systems, the ‘night sky’ is accurate wherever you travel."
You can check out a glimpse of the really cool hyperspace jumping below thanks to YouTube user Robin Barnard (via
Polygon). Those interested in hyperspace jumping into the current alpha of Elite: Dangerous can do so through the
official website.
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https://store.zaonce.net/elite-dangerous-cat/elite
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Just thinking about it for two seconds, Elite has filtered out the casual market (which do you really want in an alpha?) and gotten just as much money out of their playerbase as selling it to 10 times as many people for a tenth the price.
Anyone paying that price is probably a fairly dedicated fan and will give decent feedback on the game, oh and seeing as they paid a s***load of cash for it they are less likely to badmouth it (as that would admit a massive waste of money on their part)
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The Elite series is unique in that your sandbox is our own Milky Way. 100 billion systems (400 billion stars). All suns/planets/moons are actual 3d objects, rotating with realistic orbits around their suns. Fly through the rings of Saturn or the clouds of a gas giant. There's no jump-gates, you hyperspace between systems from anywhere. No "fishbowl" areas.
The galaxy is constantly evolving with three conflicting factions. Any major events driven by players or AI are synced to your galaxy even if you are playing offline.
There is multi-player, but I suspect it will mainly be in the core systems as the game world is too massive.
Though not available on release you will also be able to seamlessly enter planet atmospheres and land on planets, visit cities, hunt indigenous life, walk around space stations, stow away in other players ships, move around your own ship interior.
This game is going to be the ultimate Space Sim sandbox...can't wait!