Dragon: Age Inquisition is heading into alpha testing stages according to BioWare writer David Gaider in his new blog, which has revealed a rather in-depth look behind the development scenes for the third title in the series.
“So there’s still new content being created, but at this point it’s more about dealing with the content we have and getting it all to work," wrote Gaider in his new blog post
. "This is also the stage where most of the big cuts happen, since we can still create new content to deal with those cuts (as in ‘change the writing to accommodate a change in the story flow’). Once we hit Alpha, cuts are generally things that are simply excised in their entirety, without any ability to really work around them for the sake of logic or flow."
Gaider explained that this process is rather common, and is usually dubbed the cutting stage where the team weeds out weaker ideas to give stronger ones more shine. While he didn't go into any detail on what may
be cut, he did offer some insight into the process that BioWare are doing.
“The writing team is mostly out of the pool insofar as voiced dialogue goes. So the last of it can go through the pipeline and get edited, recorded and localized before being passed on to the cinematics people. At this point we’re mostly working on what we call ‘non-VO text’ …the codex entries, item and talent descriptions, GUI text. Pretty much anything that needs words."
Dragon Age: Inquisition will be available for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One come October 9th. Want to know more on BioWare's new RPG? Check out our latest interview
with producer Cameron Lee on all things Dragon Age.