Battlefield 4 developer EA DICE deployed new servers this week to address rubber-banding, one of the shooter's most persistent and annoying issues, the studio announced today
DICE mentioned earlier this month that the team planned to upgrade Battlefield 4's servers because it was "unhappy" with the performance as far as rubber-banding was concerned. The recent release of the game's third expansion, Naval Strike, seemed to further increase this problem. According to DICE, the root cause was "a configuration of certain hardware types dedicated to 64-player matches," which is only available to PC, PlayStation 4 and Xbox One users.
This week's server upgrade is aimed at fixing the rubber-banding problems. DICE said today that it did a lot of testing before rolling out the new hardware to make sure it actually addresses rubber-banding, and that performance has already been improved since its introduction.
"While the process took longer than we would've liked, we wanted to be 100 percent sure it was done right and that the long-term solution was properly in place," said Karl Magnus Troedsson, vice president and general manager of DICE. Last month, the studio indicated that fixing Battlefield 4's netcode was one of its "top priorities."
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