Wargaming has plans to add in virtual reality support for their money-making title World of Tanks, though only if the Oculus Rift makes it big.
According to Wargaming.net CEO Victor Kislyi, that could happen, but only if the numbers add up. In an interview with CVG
, the World of Tanks boss said that, while he's interested in the tech, the Oculus Rift would need to sell around 5-10 million units to justify native support. It's worth watching the interview not just for the Oculus discussion, but also to hear Kislyi use the phrase "magicians of experience".
Talking about the percentage of free-to-play players who spend money, Kislyi stated that "a million is not enough."
"We have to have a certain number of players who pay, from time to time, a little money. So ten million, five million is a good user base. If Xbox One or Oculus Rift reach those numbers, we're there."
Kislyi clarified by saying that if virtual reality becomes a large enough pool to jump into, the company would create an entirely separate Oculus version developed exclusively for VR. This also applies to the Xbox One version, which is in direct contrast to the Xbox 360 playerbase that is already far larger and more profitable.