Passing yet another decimal milestone, the
crowdfunding campaign for Star Citizen is now more than US$40 Million. The ambitious sci-fi MMO project from Wing Commander creator Chris Roberts continues to eclipse other crowdfunding projects with contributions from over 405,000 eager players --an average of almost $100 per person, with some individuals laying down thousands of dollars for ethereal items in a game that's still being made.
Developer Roberts Space Industries had promised the addition of two more star systems for the game at the $40M stretch goal, and
the next target has been set at $41M for a procedural generation R&D team:
Procedural Generation R&D Team – This stretch goal will allocate funding for Cloud Imperium to develop procedural generation technology for future iterations of Star Citizen. Advanced procedural generation will be necessary for creating entire planets worth of exploration and development content. A special strike team of procedural generation-oriented developers will be assembled to make this technology a reality.
At this point, there seems to be little doubt the project will reach beyond that target also. It seems the sky is no longer the limit in outer-space.
Posted 10:56am 11/3/14
I regret backing this title, delivery seems very very far away and I grow suspicious that once that delivery date actually comes it will be delayed further or half the content they promise won't be there.
Posted 11:04am 11/3/14
This will either amazing (and I'll buy it THEN) or the biggest white elephant in the history of crowd funding.
Posted 11:18am 11/3/14
Posted 11:29am 11/3/14
Posted 11:52am 11/3/14
Posted 01:50pm 11/3/14
Posted 01:52pm 11/3/14
Posted 03:18pm 11/3/14
I'm glad to see what I've typed into these news updates being echoed by a lot of users now.
There are a few guys in a gaming group I frequent who are still pouring hundreds into this.
Come to think of it, I'm not sure they've realised this is a game yet.
The release of the dogfighting module will be a big make or break for this as I see it.
Despite 'only' spending a 'measley' 65USD on this, I'm going to strap in (and lock away my wallet, which seems to be what is getting people 'into trouble'.) and see where this ride goes.
Posted 10:01pm 11/3/14
I for one am eagerly awaiting the dogfighting module (which is supposedly making it's proper debut at PAX in April) and I only ever spent cash on two things my starter kit aurora back in kickstarter stage and an upgraded hanger. People who spend hundreds are a bit silly but hey it's their money and it's funding a game I think will be amazing
Posted 11:57pm 11/3/14
Posted 12:15am 12/3/14
Posted 12:27am 12/3/14
though I do know of two people in the old clan who threw $15k each at the project.
While I understand that the older generation of gamers here in Aus have expendable income of that magnitude, I am wondering atm... whaaaaa?
Posted 12:30am 12/3/14
Khel - you could have made any game you wanted if you've gone to China and used the workforce there.
I have no idea why you posed the idea here on Qgl however