Telltale's second episode in the second season of their gripping episodic series The Walking Dead has finally shuffled its way out from under the delay that was four months. Titled A House Divided, the new episode continues on with the survival of 11-year old Clementine as she battles the apocalypse by herself, though not without help from a handful of strangers.
To help us endure the tears and keep our head held high through the point-and-click adventure is our own undead fan Jickle, who returns for another taste of Telltale's hand-crafted Walking Dead world.
A House Divided is a weaker entry than we’re used to, but that maybe shouldn’t be cause for alarm. The table setting seems to be all in place now for the feast still to come, and even at its most meandering The Walking Dead is still capable of telling an intriguing, frightening story about humanity’s worst impulses.
Find out his full thoughts in
The Walking Dead Season 2 Episode 2: A House Divided review.
Posted 05:06pm 07/3/14
Posted 05:39pm 07/3/14
Posted 05:45pm 07/3/14
Posted 07:13pm 07/3/14
no?
;(
Posted 07:18pm 07/3/14
Posted 02:18pm 08/3/14
People ask me if these telltale type games are any good. Ive been trying to come up with exactly how to describe the experience of playing them.
This is what ive got atm: The whole experience reminds me of a Choose You Own adventures book mixed with one of those Fighting Fantasy roleplaying novels the likes that Steve Jackson brought up in the 80's where u have an inventory and fight monsters and do puzzles etc. The choices you make affect game play and this is what makes the game great. Often you have a very limited time to make the choice so it simulates making tough calls under unfavorable conditions. Like life.
So from that perspective this 2nd installment was quite good, some big decisions some tough moments, and worth playing. The only down side is now i have a long wait till ep 3 ;(
FUN trivia Fact: The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
The computer game publisher Interplay licensed GURPS as the basis for a post-nuclear war role-playing video game (Fallout) in 1995. Late in development, Interplay replaced the GURPS character-building system with their own SPECIAL System. According to Steve Jackson, "The statement on the Interplay web site, to the effect that this was a mutual decision of SJ Games and Interplay, is not true. [...] We are not clear what their proposal to finish and release the game without the [GURPS] license entails, for us or for the game, and have absolutely not agreed to it.
wiki
Posted 05:52pm 08/3/14
nick the dangerous retard was still aloud to carry a f*****g firearm after nearly blowing clem's head off in the first chapter. i was glad when he died horribly.