Melbourne-based indie studio Powerhoof (comprised of former IronMonkey talent) has revealed today that their competitive multiplayer dungeon crawler Crawl is now available for voting on
Steam Greenlight.
Promising local co-op that is sure to have you yelling at your friends, Crawl allows up to three players to take control of ghostly spirits as they hunt down the fourth player who must valiantly fight their way through the maze-like dungeons as the Hero. Spirits are able to control both monsters and traps in an attempt to kill the hero, though the spirit that delivers the last blow is instantly transformed into the hero, and must begin their escape from the ghastly torments.
Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.
Explore and inhabit randomly generated dungeons.
Loads of unique weapons, spells and artifacts.
Dozens of unique monsters to unlock and master.
To make things more interesting, Crawl will also feature a dungeon boss at the end, in which those in spirit form must control cooperatively to destroy the hero. Check out the trailer below for an action packed gameplay overview, and head to the
Greenlight page to vote.
If Greenlit, Crawl will be made available for Windows, Mac and Linux.
Posted 05:35pm 04/3/14
Posted 06:54pm 04/3/14
Posted 12:19am 05/3/14
I like the sound of the mechanic for a four-player game...
Now to interest 3 other people in playing it too!
Posted 12:28am 05/3/14
Posted 03:50am 05/3/14
Posted 06:35am 05/3/14
I don't mind them, they generally suit the game and what I love about indie titles is that they can take risks and try new things that you generally don't see done with AAA titles.
Posted 08:19am 05/3/14
Posted 08:22am 05/3/14
A little bit more info for those that are interested:
The controls & movement are very fluid, particularly for the hero. Monsters all feel quite unique in the way that they control and their specials. The game is two button (attack + special), with each monster having different specials (a few examples: skeletons can block, spiders drop a snaring web on the ground, one of the mage type monsters can teleport). The hero's base ability is a dodge, which can be replaced by other skills that you can buy at the store. It's a big trade off to give up the dodge's mobility for a more offensive skill, feels like quite a balanced decision. The available weapons that the hero can buy all have their own play styles and trade offs too.
At the start of the game, everybody chooses a deity that determines which monsters are available to players to spawn as. As a ghost, when you go to spawn over the pentagram symbols, it will randomly pick one monster from your available pool. I think the last time I played there were 4 or 5 deities, with Gabe Newell being one of them. As you go through a session, you'll get upgrade points that you can choose to invest in monsters between dungeon floors. After investing enough, you'll be able to upgrade your monster, with each monster having two choices to upgrade to. From memory each deity has 3 or 4 monsters, but given the branching upgrade path (every monster has 2 upgrade choices), you've got a lot of options.
Posted 08:43am 05/3/14
Posted 11:30am 05/3/14