DICE has posted a new Battlefield Blog update
, expressing their continued commitment to smoothing out Battlefield 4's remaining "netcode" issues. The post goes into great detail identifying and explaining what the developer perceives to be some of the outstanding problems pertaining to hit and damage registration, rubber banding and server tickrate, and notes that a couple of new network status icons have been added to the in game HUD to indicate to players when they are experiencing high latency or packetloss.
We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.
The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.
We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more.
The blog post then goes on to outline several other fixes that were patched into the PC version of the game during February, and are due to roll out on consoles soon, including corrections to hit impact sounds, environment object collisions, disappearing crosshairs and the headshot icon.